Surf Sites
[ Advertising | Agents | Architecture | Arts | Banking | Books | Bookstores | Broadcasting | Business | Casinos | Censorship | Cities and Places | Clipper Chip | Commerce | Community Networks | Cyber Cafes | Cyborgs | Directories | Economics | Education | Electronic Cash | Entertainment | Films | Gambling | Games | Gender | Global Positioning Satellite System | Government and Politics | Hypertext Novels | Intellectual Property | Interface Design | Internet | Journals and Magazines | Libraries | Marxism | Medicine | Miscellaneous | MUDs and Moos | Museums | Music | National Information Infrastructure | News | Newsgroups | On-line Services | People | Political Economy of Cyperspace | Prisons | Privacy | Public Policy | Robotics | Shopping | Social Interaction | Stock Market | Surveillance | Telecommunications | Television | Universities | Video | Virtual Communities | Virtual Reality | Weather | Work | World Wide Web ]


Though there is plenty of relevant and interesting material vavailable in print, the best way to pursue further reading on the topics discussed here is to surf around in cyberspace itself. The following list of World Wide Web sites, Gopher sites, FTP sites, and e-mail addresses provides some suggestions for starting points.

Sites in cyberspace do not live forever, so this list will eventually become -- like the traces of a city that is no longer inhabited -- a piece of digital archaeology. Link rot will gradually set in; many of the listed addresses will cease to exist, and much of the online material will be deleted or lost. But even if you are a latecomer, and find that this zone of cyberspace is mostly a ruin when you reach it, you should still find that it gives at least a few entry points to active areas.

The information to be found out is of very variable quality. Caveat Surfer!
Advertising
in 6.4. Physical Transactions/Electronic Exchanges

Agents
in 2.3. Focused/Fragmented
in 6.6. Helots/Agents

Architecture

Arts

Banking
in 4.9. Banking Chambers/ATMs

Books

Bookstores
in 4.2. Bookstores/Bitstores

Broadcasting
in 4.5. Theaters/Entertainment Infrastructure

Businesses

Casinos
in 4.9. Banking Chambers/ATMs

Censorship
in 5.11. Community Customs/Network Norms
in 6.7. Jurisdictions/Logical Limits

Cities and Places

Clipper Chip
in 5.8. Enclosure/Encryption

Commerce

Community Networks
in 5.9. Public Space/Public Access
in 5.10. Being There/Getting Connected

Cyber Cafes

Cyborgs

Directories

Economics
in 6.1. Economics 101/Economics 0 and 1

Education
in 4.6. Schoolhouses/Virtual Campuses

Electronic Cash
in 4.9. Banking Chambers/ATMs
in 4.11. Department Stores/Electronic Shopping Malls
in 6.5. Bank Notes/Electronic Cash

Entertainment
in 4.5. Theaters/Entertainment Infrastructure

Films

Gambling

Games

Gender

Global Positioning Satellite System
in 3.7. Brains/Artificial Intelligence

Government and Politics
(in 6.9. Electoral Politics/Electronic Polls)

Hypertext Novels
in 4.5. Theaters/Entertainment Infrastructure

Intellectual Property
in 6.2. Tangible Goods/Intellectual Property

Interface Design

Internet
in 5.1. Real Estate/Cyberspace

Journals and Magazines

Libraries
in 4.3. Stacks/Servers

Marxism

Medicine
in 4.7. Hospitals/Telemedicine

Miscellaneous

MUDs and MOOs
in 5.7. Neighborhoods/MUDs

Museums
in 4.4. Galleries/Virtual Museums

Music

National Information Infrastructure
in 6.12. The Political Economy of Cyberspace
in 7.4. AD 2K: The Bitsphere

News

Newsgroups
in 5.5. On the Spot/On the Net

On-line Services

People

Political Economy
in 6.12. The Political Economy of Cyberspace

Prisons
in 4.8. Prisons/Electronic Supervision Programs

Privacy
in 2.7. Contiguous/Connected
in 5.8. Enclosure/Encryption
in 5.9. Public Space/Public Access
in 6.11. Surveillance/Electronic Panopticon

Robotics

Robotics
in 3.6. Hands/Telemanipulators
in 4.7. Hospitals/Telemedicine

Shopping
in 4.11. Department Stores/Electronic Shopping Malls

Social Interaction

Stock Market
in 4.10. Trading Floors/Electronic Trading Systems

Surveillance
in 6.11. Surveillance/Electronic Panopticon

Telecommunications

Television

Universities

Video
in 4.2. Bookstores/Bitstores

Virtual Communities
in 5.5. On the Spot/On the Net

Virtual Reality

Weather

Work
in 4.12. Work/Net-Work

World Wide Web



[ Comments | Search | Choice Sites | Main Entrance | Contents | Ordering Info ]

City of Bits WWW Team
© 1995-1997 MIT